![]() ![]() Combat became a key focus, which should be music to the ears of every Elder Scrolls player who's always found the sword-swinging a bit wimpy. Patel said that it was an example of a piece of Avowed that was surprisingly fun in their first vertical slice, a time when the team has to decide on what to commit more resources to and what to scale back on. You will level up, but the focus is on unlocking abilities rather than putting points into stats to grow strongerĮarly in development, when Obsidian decided to prioritize a story "more focused on depth than breadth," the first-person combat ended up benefitting, too.There are several ability trees to progress through, and you won't be locked to a particular class or playstyle.You'll have two companions with you at a time, with their own combat specialties and, of course, personalities.The world is lightly systemic: think water and lightning interactions, but not the ol' bucket-on-the-head trick. ![]() You can play as a human or an elf, but not other races.You have an established role as the imperial envoy, but your "personality, appearance, and philosophy and vibe you bring to that role is up to you as a player to decide".Patel wouldn't spill much about Avowed's story, but did give me some of the basics on what form of RPG to expect from Avowed: "We try to hit a sweet spot when we're writing dialogue options where we invest enough personality for those options to be fun and interesting, but also leave enough space around them so that the player can really invest whatever headcanon they built for their character into that option," she said. The way you interact with other characters in Avowed will be similar to The Outer Worlds, where your dialogue options reflect the tone you want to want to use. These people are just as much a part of your story as the larger events that you're getting in the middle of." The sense you're adventuring through the wilds together, sharing in the discovery and the danger. In some games they're optionally recruitable, but in Avowed they're deeply tied to the story, tied to your party… we really wanted to create this sense that you're in this big wild frontier, you're going on this adventure of discovery, and you have this small but tight knit crew with you. "One thing we wanted to do with Avowed was make sure the companions felt really integral to the story. "As someone who's come through development as a narrative designer, companions are a huge part of the experience and draw for me both as a player and as a developer," Carrie Patel said. When the developers sat down and focused on what Obsidian does best-stories and companions, in particular-the more compact scale came naturally. Its first appearance was just CG hinting at a game, but this time we've seen the real thing, and Obsidian was ready to talk about it.ĬEO Feargus Urquhart told me that in scope Avowed is more akin to Obsidian's past RPGs like The Outer Worlds in size than it is a sprawling open world a la Skyrim, though that was actually Obsidian's initial pitch. Both were hits, but it's about damn time for another RPG, and Avowed's trailer says 2024 is the year. Since then Obsidian has released Grounded, an ant-scale survival game, and Pentiment, a 16th century murder mystery. It's been a long three years since Avowed first appeared during a Microsoft livestream, promising a first-person RPG from Obsidian Entertainment. "Not everybody in the Living Lands is super thrilled to have an imperial presence in this far-flung land," she said. But you do have to be an outsider, Avowed director Carrie Patel told me in an exclusive interview ahead of Avowed's reveal on Sunday.Īs the game begins, your character arrives in a remote corner of the world of Eora called the Living Lands as an envoy of the Aedyr Empire, where you've been sent to investigate a mysterious plague. Okay okay, that's not quite fair-you don't have to be an asshole. Obsidian was once the RPG studio that played in other developers' sandboxes, but with Avowed it's getting to paint the world it created for Pillars of Eternity on a far bigger canvas-one in which you're, well, kind of the asshole. Then the dual-wielded flintlock pistols show up. ![]() Exclusive: Obsidian breaks 3-year silence to spill the secrets of Avowed, its next big RPG Obsidian spills the first details on combat, magic, character-building, and how important companions are to the story.įor just a moment, Avowed looks like any other fantasy RPG-swords and shields, shiny armor and helmets with those funny little nose guards. ![]()
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